This course will become read-only in the near future. Tell us at community.p2pu.org if that is a problem.

About this MOOC or OOC [April 25, 2012, 1:44 a.m.]


A MOOC is a Massive Online Open Course designed based on the learning theory connectivism. Since 2008, there have been a series of these free open online courses offered. This course is informed by their design and implementation.

This course is designed for people who want to learn more about alternate reality games(ARG), interactive fiction and augmented reality for education.

It is designed for all levels of particpation. We are using the matrix from Dr. Lisa Dawley's Social Network Knowledge Construction as the model for the course.

So feel free to participate at whichever level you want.

1) Identifying Network Opportunities

2) Lurking

3) Contributing

4) Creating

5) Leading

We understand that certain weeks may be of more interest to you than others, so please feel free to vary your participation week by week. That's what an open course is - open! Your faciliators are passionate about learning and do want to share and collaborate openly in a non-institutional fashion.

This course is aligned with the  following ISTE NETS standards for teachers:

NETS  for Teachers http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
   
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

5. Engage in Professional Growth and Leadership
Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers:

a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
   
c.. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.