posted message: Hi, just wanted to inform you all that I am quite busy at the moment with other things, so game development slowed down. I was working on the constant frame rate thing, which is a separate object to which the desired frame rate is passed to in the constructor and is able to show current FPS etc. Thankfully Jonos made the video about how to deal with animations on performance slowdowns, which helped a lot.
Anyhow, I hope to catch up soon with the course...