posted message: Hi everyone, I just wanted to you know, that I'm still working on this course. Right know I try to implement the core features of the Space Taxi game. In the currents state the taxi moves with very basic friction and has 3 platforms it can land on (just make sure you have the landing skid out (SPACE) and don't move too fast). Also thrust consumes fuel, which can be replenished on a gas station like platform. http://www.darkfluid.com/html5/gameengine5/ Cheers! Krabat PS: Sorry for the really bad development gfx...
posted message: Hi, just wanted to inform you all that I am quite busy at the moment with other things, so game development slowed down. I was working on the constant frame rate thing, which is a separate object to which the desired frame rate is passed to in the constructor and is able to show current FPS etc. Thankfully Jonos made the video about how to deal with animations on performance slowdowns, which helped a lot. Anyhow, I hope to catch up soon with the course...
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posted message: I think that's a good idea, thanks for suggesting it. If anyone has an idea, how I can improve my code from the Canvas task, I would really appreciate it. (sorry for mention it again, just wanted to post this to the whole group)