Select your badge type, and write a brief description of what project, skills or traits a learner would need to get the badge.
Badge: Video Game Design & Development - Curriculum
Type: Challenge Completion
Criteria for award: As this is a completion award, learners will have participated (actively) in one of my VGDD workshops. The purpose of the workshop is for the teacher-learners to begin to understand the breadth of video game design and to start the process of remixing the content to create their own VGDD class in their school. Focal areas would include grade level for delivery, thematic approach (music, art, programming, math, science, etc.), project based delivery (where other disciplines such as reading, writing, business, math, science, etc. are the driver as opposed to it being a pure technology class).
Thoughts for development: I can see this as an entry level award, perhaps I'll add a Level 1 to the badge to denote the first step along the path to VGDD master status. Having watched Doug Belshaw's video about badge design
I am beginning to think more geometrically about the process of attaining the VGDD badge - where learners gain specific skills in their own areas of focus (art, music, storytelling, programming, etc.) and which will facilitate a nonlinear route to attainment. I like his hexagonal design concept.