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Programming Theory in Practice 2
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4.5 Model View Controller
Programming Theory in Practice 2
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About
Prerequisites
Getting Started
MODULE 1: Object Orientation
1.1 Introduction to OOP
1.2 Designing Classes
1.3 Classes and Objects in Python
1.4 Inheritance
1.5 Polymorphism
1.6 Abstraction
1.7 Interfaces
1.7 Composition
MODULE 2: Design Principles
2.1 Introduction
2.2 Problem Solving and Design with UML
2.3 Loose Coupling, Strong Cohesion
2.4 SOLID Principles
MODULE 3: Databases
3.1 Introduction to Databases
3.2 Basic Administrative Operations
3.3 SQL: INSERT, DELETE, UPDATE
3.4 SQL: SELECT
3.5 Programming with Databases
MODULE 4: Design Patterns
4.1 Introduction
4.2 Creational Design Patterns
4.3 Structural Design Patterns
4.4 Behavioural Design Patterns
4.5 Model View Controller
MODULE 5: Now What?
5.1 Challenges
5.2 Recommended Reading
5.3 Course Badges
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About
Content
Prerequisites
Getting Started
MODULE 1: Object Orientation
1.1 Introduction to OOP
1.2 Designing Classes
1.3 Classes and Objects in Python
1.4 Inheritance
1.5 Polymorphism
1.6 Abstraction
1.7 Interfaces
1.7 Composition
MODULE 2: Design Principles
2.1 Introduction
2.2 Problem Solving and Design with UML
2.3 Loose Coupling, Strong Cohesion
2.4 SOLID Principles
MODULE 3: Databases
3.1 Introduction to Databases
3.2 Basic Administrative Operations
3.3 SQL: INSERT, DELETE, UPDATE
3.4 SQL: SELECT
3.5 Programming with Databases
MODULE 4: Design Patterns
4.1 Introduction
4.2 Creational Design Patterns
4.3 Structural Design Patterns
4.4 Behavioural Design Patterns
4.5 Model View Controller
MODULE 5: Now What?
5.1 Challenges
5.2 Recommended Reading
5.3 Course Badges
Discussion
People
4.5 Model View Controller
Introduction
MVC Design Pattern
Model
View
Controller
Exercises
Further Reading
Game Design in Python with MVC by Wesley Werner
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