Syllabus for Designing Communities
Designing for Communities
Day 1:
A basic overview of design standards
Interaction design for the Web
Web Standards 101
Opacity and people’s privacy online
Day 1:
A basic overview of design standards
Interaction design for the Web
Web Standards 101
Opacity and people’s privacy online
Defining the needs and goals we need to achieve for each online community Defining the different interactions
Brief overview of human psychology and behaviour
Day 2:
Discovery phase workshop:
- Series of questions to ask and answer
- Define Goals
GOALS : show different services and highlight one goal
Now: You think about the one goal you have to achieve for your users
- Define user types and behavior
- Security and Privacy
- Personal cloud (Public and Private)
Competitive analysis
Audit of existing community
Feature list
Roadmap
Sketch
Wireframes
Day 3:
DATA
What and how to display the data collected by people?
Roadmap
Sketch
Wireframes
Day 3:
DATA
What and how to display the data collected by people?
How data visualization can help them make decisions, or understand each other and their ecosystem
Data collecting / How a good understanding of data affects our lives
Show and tell
Note:
We should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how to make an impact. Visual design has principles to achieve that: contrast, emphasis, balance, proportion, rhythm, movement, texture, harmony and unity. User experience has its own sets of rules and goals in order to provide a context and an interface that is revelant to peoples' needs and that offers them tools to help them express themselves.
Data collecting / How a good understanding of data affects our lives
Show and tell
Note:
We should be establishing a philosophy about how to treat people, in the same way that visual design is about establishing a philosophy about how to make an impact. Visual design has principles to achieve that: contrast, emphasis, balance, proportion, rhythm, movement, texture, harmony and unity. User experience has its own sets of rules and goals in order to provide a context and an interface that is revelant to peoples' needs and that offers them tools to help them express themselves.