Week 1- Examples of ARGs [May 8, 2012, 2:01 a.m.]
Here are some of the examples we discussed in SL today:
Aevalle--While I didn’t discover it while it was actually going on, this is cool! http://whysoserious.com/
Abacus- While I’m not a runner, I do have a co-worker that is recovering from her first marathon! so I found this: https://www.zombiesrungame.com/ It is only for Apple so far.
Jerry: I like Perplex City as an example simply because it’s the first one I was able to find useful info information about from a creator’s perspective. The Wikipedia entry for it provides a helpful level of background and an overview: http://en.wikipedia.org/wiki/Perplex_City and the site for the game itself provided some useful examples of the various game elements, e.g. art, photos, story planning flowcharts, maps, etc.: http://seasonone.perplexcitystories.com/
Kavon: Sorry using the ARG presentation that Abacus and I developed. You’ll be tired of the story but it worked for us. http://prezi.com/lhple5tufurk/arg-and-arglike-examples/.
Cat: I've already written about it in P2P, but the Year Zero ARG in association with the 2007 Nine Inch Nails album of the same name is a great example of a multiplatform highly-immersive ARG. Very intensive, realistic, and involved! http://www.42entertainment.com/yearzero/
Please add an example you have played, created or discovered! Why is it interesting, intriguing or immersive? What elements especially stood out for you?