Lots of stuff on Slideshare. This one looks at the basics of designing a simple transmedia storytelling experience rather than an ARG per se but there are useful overlaps.
Week 1 - Intro to Alternate Reality Games
Here are a few Blogs and articles to get us started on the discussion on Alternative Reality Games:
Aevalle--It’s really not a single blog post nor article, but I stumbled across ARGnet a little while ago and that has a lot of stuff about newsworthy ARGs, how to play them, etc. in it. ARGology’s FAQ area might also clear some things up for folks (http://www.argology.org/arg-faqs/).
Abacus: Was looking for a site this morning and found: http://www.argn.com/ also found this from Jane McGonigal: http://www.slideshare.net/avantgame/make-an-alternate-reality-game
Jerry: The article I’ve had the most opportunity to study has been the Wikipedia entry for ARGs: http://en.wikipedia.org/wiki/Alternate_reality_game I still think it’s a good primer on the topic, covering basic definition, terminology, concepts, comparisons with other entertainment/gaming activities, basic design, etc.
Kae: I’m hoping I’m not stealing this from Grid - I saw she tweeted it. I am actually stealing this from Gray Mills. Alternate Reality Games: Daily Narratives Turn Into Interactive Cross-Media Games (Part I) I think it fits our group since we have a number of people who have looked at other games and virtual worlds.
Grid: A Blog that peeks behind the curtain for details concerninggoing down the rabbit hole, "puppetmastering" and surviving an ARG for learning.
So please add any intro to ARG articles or posts you believe should be here. So in your opinion what makes an ARG different from other games or educational activities?
What are the essential elements?